Init multiplayer
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Deploy Feature / deploy-feature (push) Successful in 28s
All checks were successful
Deploy Feature / deploy-feature (push) Successful in 28s
This commit is contained in:
46
.gitea/workflows/on-push-feature.yml
Normal file
46
.gitea/workflows/on-push-feature.yml
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@@ -0,0 +1,46 @@
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name: Deploy Feature
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on:
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push:
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branches:
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- feature-*
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jobs:
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deploy-feature:
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runs-on: pusher
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container:
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volumes:
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- /repos:/repos
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- /www/jeopardy-test:/www/jeopardy-test
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steps:
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- name: Install Node.js and npm
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run: |
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set -e
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apk add --no-cache nodejs npm
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node -v
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npm -v
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- name: Build app (feature)
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run: |
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set -euo pipefail
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BRANCH="${GITHUB_REF_NAME:-}"
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if [ -z "$BRANCH" ] && [ -n "${GITHUB_REF:-}" ]; then
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BRANCH="${GITHUB_REF#refs/heads/}"
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fi
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if [ -z "$BRANCH" ]; then
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echo "Unable to determine branch name."
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exit 1
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fi
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cd /repos/music-jeopardy
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git fetch origin "$BRANCH"
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git checkout -B "$BRANCH" "origin/$BRANCH"
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npm ci --include=dev
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npm run generate:data
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npm run build
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- name: Deploy static files to test
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run: |
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set -euo pipefail
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mkdir -p /www/jeopardy-test
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find /www/jeopardy-test -mindepth 1 -maxdepth 1 -exec rm -rf {} +
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cp -r /repos/music-jeopardy/dist/. /www/jeopardy-test/
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49
.gitea/workflows/on-push-master.yml
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49
.gitea/workflows/on-push-master.yml
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@@ -0,0 +1,49 @@
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name: Deploy Master
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on:
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push:
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branches:
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- master
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jobs:
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deploy-master:
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runs-on: pusher
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container:
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volumes:
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- /repos:/repos
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- /www/jeopardy:/www/jeopardy
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steps:
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- name: Install Node.js and npm
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run: |
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set -e
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apk add --no-cache nodejs npm
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node -v
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npm -v
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- name: Build app (master)
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run: |
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set -euo pipefail
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cd /repos/music-jeopardy
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git fetch origin master
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git checkout -B master origin/master
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npm ci --include=dev
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npm run generate:data
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npm run build
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- name: Deploy static files to production
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run: |
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set -euo pipefail
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mkdir -p /www/jeopardy
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find /www/jeopardy -mindepth 1 -maxdepth 1 -exec rm -rf {} +
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cp -r /repos/music-jeopardy/dist/. /www/jeopardy/
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- name: Restart realtime service (if available)
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run: |
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set -e
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if command -v systemctl >/dev/null 2>&1; then
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systemctl daemon-reload
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systemctl enable --now music-jeopardy-realtime.service
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systemctl restart music-jeopardy-realtime.service
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else
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echo "systemctl not available in this runner container. Restart on host manually."
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fi
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@@ -1,32 +0,0 @@
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name: On Push Deploy
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on:
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push:
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jobs:
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deploy:
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runs-on: pusher
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container:
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volumes:
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- /repos:/repos
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- /www/jeopardy:/www/jeopardy
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steps:
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- name: Install Node.js & npm
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run: |
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apk add --no-cache nodejs npm # if your job container is Alpine
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node -v
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npm -v
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- name: Pull and pull
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run: |
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ls /www/jeopardy
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- name: Install dependencies
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run: |
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cd /repos/music-jeopardy
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git pull
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npm install
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- name: Build production bundle
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run: |
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cd /repos/music-jeopardy
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npm run generate:data
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npm run build
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cp -r /repos/music-jeopardy/dist/* /www/jeopardy
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -1 +1,2 @@
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node_modules/
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dist/
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25
deploy/SETUP.md
Normal file
25
deploy/SETUP.md
Normal file
@@ -0,0 +1,25 @@
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# Production Setup
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## 1) Install systemd service
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```bash
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sudo cp /repos/music-jeopardy/deploy/systemd/music-jeopardy-realtime.service /etc/systemd/system/
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sudo systemctl daemon-reload
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sudo systemctl enable --now music-jeopardy-realtime.service
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sudo systemctl status music-jeopardy-realtime.service
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```
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## 2) Install nginx config
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```bash
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sudo cp /repos/music-jeopardy/deploy/nginx/jeopardy.toppit.net.conf /etc/nginx/sites-available/jeopardy.toppit.net
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sudo ln -sf /etc/nginx/sites-available/jeopardy.toppit.net /etc/nginx/sites-enabled/jeopardy.toppit.net
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sudo nginx -t
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sudo systemctl reload nginx
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```
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## 3) Verify
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1. Open `https://jeopardy.toppit.net`
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2. Create a session in the app (`Game ID`)
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3. Open a second browser/device and join by same `Game ID`
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27
deploy/nginx/jeopardy.toppit.net.conf
Normal file
27
deploy/nginx/jeopardy.toppit.net.conf
Normal file
@@ -0,0 +1,27 @@
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server {
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listen 443 ssl;
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server_name jeopardy.toppit.net;
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root /www/jeopardy;
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index index.html;
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# SPA routing for Vue Router / client-side routes
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location / {
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try_files $uri $uri/ /index.html;
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}
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# Realtime session API + websocket
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location /realtime/ {
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proxy_pass http://127.0.0.1:8787/;
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proxy_http_version 1.1;
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proxy_set_header Upgrade $http_upgrade;
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proxy_set_header Connection "upgrade";
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proxy_set_header Host $host;
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proxy_set_header X-Real-IP $remote_addr;
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proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
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proxy_set_header X-Forwarded-Proto $scheme;
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}
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ssl_certificate /etc/letsencrypt/live/jeopardy.toppit.net/fullchain.pem;
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ssl_certificate_key /etc/letsencrypt/live/jeopardy.toppit.net/privkey.pem;
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}
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16
deploy/systemd/music-jeopardy-realtime.service
Normal file
16
deploy/systemd/music-jeopardy-realtime.service
Normal file
@@ -0,0 +1,16 @@
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[Unit]
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||||
Description=Music Jeopardy Realtime Server
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After=network.target
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[Service]
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Type=simple
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User=www-data
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WorkingDirectory=/repos/music-jeopardy
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Environment=NODE_ENV=production
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Environment=REALTIME_PORT=8787
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ExecStart=/usr/bin/npm run realtime:server
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Restart=always
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RestartSec=2
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[Install]
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||||
WantedBy=multi-user.target
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771
package-lock.json
generated
771
package-lock.json
generated
@@ -8,10 +8,12 @@
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||||
"name": "music-jeopardy",
|
||||
"version": "0.0.0",
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||||
"dependencies": {
|
||||
"vue": "^3.2.47"
|
||||
"vue": "^3.2.47",
|
||||
"ws": "^8.18.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@vitejs/plugin-vue": "^2.3.4",
|
||||
"tsx": "^4.7.0",
|
||||
"typescript": "^4.9.5",
|
||||
"vite": "^2.9.16",
|
||||
"vue-tsc": "^1.0.24"
|
||||
@@ -59,6 +61,182 @@
|
||||
"node": ">=6.9.0"
|
||||
}
|
||||
},
|
||||
"node_modules/@esbuild/aix-ppc64": {
|
||||
"version": "0.27.3",
|
||||
"resolved": "https://registry.npmjs.org/@esbuild/aix-ppc64/-/aix-ppc64-0.27.3.tgz",
|
||||
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|
||||
"cpu": [
|
||||
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|
||||
],
|
||||
"dev": true,
|
||||
"optional": true,
|
||||
"os": [
|
||||
"aix"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=18"
|
||||
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|
||||
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|
||||
"node_modules/@esbuild/android-arm": {
|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
"android"
|
||||
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|
||||
"engines": {
|
||||
"node": ">=18"
|
||||
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|
||||
},
|
||||
"node_modules/@esbuild/android-arm64": {
|
||||
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|
||||
"resolved": "https://registry.npmjs.org/@esbuild/android-arm64/-/android-arm64-0.27.3.tgz",
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||||
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||||
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||||
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||||
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|
||||
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|
||||
"os": [
|
||||
"android"
|
||||
],
|
||||
"engines": {
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
],
|
||||
"engines": {
|
||||
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|
||||
}
|
||||
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|
||||
"node_modules/@esbuild/darwin-arm64": {
|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
"engines": {
|
||||
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|
||||
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|
||||
},
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
"os": [
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||||
"freebsd"
|
||||
],
|
||||
"engines": {
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
"optional": true,
|
||||
"os": [
|
||||
"freebsd"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=18"
|
||||
}
|
||||
},
|
||||
"node_modules/@esbuild/linux-arm": {
|
||||
"version": "0.27.3",
|
||||
"resolved": "https://registry.npmjs.org/@esbuild/linux-arm/-/linux-arm-0.27.3.tgz",
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"cpu": [
|
||||
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|
||||
],
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||||
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|
||||
"optional": true,
|
||||
"os": [
|
||||
"linux"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=18"
|
||||
}
|
||||
},
|
||||
"node_modules/@esbuild/linux-arm64": {
|
||||
"version": "0.27.3",
|
||||
"resolved": "https://registry.npmjs.org/@esbuild/linux-arm64/-/linux-arm64-0.27.3.tgz",
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||||
"cpu": [
|
||||
"arm64"
|
||||
],
|
||||
"dev": true,
|
||||
"optional": true,
|
||||
"os": [
|
||||
"linux"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=18"
|
||||
}
|
||||
},
|
||||
"node_modules/@esbuild/linux-ia32": {
|
||||
"version": "0.27.3",
|
||||
"resolved": "https://registry.npmjs.org/@esbuild/linux-ia32/-/linux-ia32-0.27.3.tgz",
|
||||
"integrity": "sha512-yGlQYjdxtLdh0a3jHjuwOrxQjOZYD/C9PfdbgJJF3TIZWnm/tMd/RcNiLngiu4iwcBAOezdnSLAwQDPqTmtTYg==",
|
||||
"cpu": [
|
||||
"ia32"
|
||||
],
|
||||
"dev": true,
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||||
"optional": true,
|
||||
"os": [
|
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"linux"
|
||||
],
|
||||
"engines": {
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||||
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|
||||
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|
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},
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||||
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|
||||
"version": "0.14.54",
|
||||
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|
||||
@@ -75,6 +253,230 @@
|
||||
"node": ">=12"
|
||||
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|
||||
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|
||||
"node_modules/@esbuild/linux-mips64el": {
|
||||
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"optional": true,
|
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"os": [
|
||||
"linux"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=18"
|
||||
}
|
||||
},
|
||||
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|
||||
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|
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"os": [
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"linux"
|
||||
],
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||||
"engines": {
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||||
"node": ">=18"
|
||||
}
|
||||
},
|
||||
"node_modules/@esbuild/linux-riscv64": {
|
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||||
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@@ -990,6 +1586,104 @@
|
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@@ -1333,6 +2027,15 @@
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"dev": true
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"version": "2.0.2",
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"resolved": "https://registry.npmjs.org/hasown/-/hasown-2.0.2.tgz",
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@@ -1423,6 +2126,12 @@
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"supports-preserve-symlinks-flag": "^1.0.0"
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@@ -1449,6 +2158,60 @@
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"@esbuild/android-arm64": "0.27.3",
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"@esbuild/android-x64": "0.27.3",
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"@esbuild/darwin-arm64": "0.27.3",
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"@esbuild/darwin-x64": "0.27.3",
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"@esbuild/linux-arm": "0.27.3",
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"@esbuild/linux-ia32": "0.27.3",
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"@esbuild/linux-loong64": "0.27.3",
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"@esbuild/linux-mips64el": "0.27.3",
|
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"@esbuild/linux-ppc64": "0.27.3",
|
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"@esbuild/linux-riscv64": "0.27.3",
|
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"@esbuild/linux-s390x": "0.27.3",
|
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"@esbuild/linux-x64": "0.27.3",
|
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"@esbuild/netbsd-arm64": "0.27.3",
|
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"@esbuild/netbsd-x64": "0.27.3",
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"@esbuild/openbsd-arm64": "0.27.3",
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"@esbuild/openbsd-x64": "0.27.3",
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"@esbuild/openharmony-arm64": "0.27.3",
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"@esbuild/sunos-x64": "0.27.3",
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"@esbuild/win32-arm64": "0.27.3",
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"@esbuild/win32-ia32": "0.27.3",
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"@esbuild/win32-x64": "0.27.3"
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@@ -1530,6 +2293,12 @@
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"requires": {}
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}
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||||
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||||
@@ -6,10 +6,12 @@
|
||||
"dev": "vite",
|
||||
"build": "vite build",
|
||||
"generate:data": "tsx scripts/generate-data-manifest.ts",
|
||||
"preview": "vite preview"
|
||||
"preview": "vite preview",
|
||||
"realtime:server": "tsx server/realtime-server.ts"
|
||||
},
|
||||
"dependencies": {
|
||||
"vue": "^3.2.47"
|
||||
"vue": "^3.2.47",
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||||
"ws": "^8.18.0"
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||||
},
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||||
"devDependencies": {
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||||
"@vitejs/plugin-vue": "^2.3.4",
|
||||
|
||||
472
public/data.json
Normal file
472
public/data.json
Normal file
@@ -0,0 +1,472 @@
|
||||
[
|
||||
{
|
||||
"name": "HCO",
|
||||
"categories": [
|
||||
{
|
||||
"name": "Animals in Songs",
|
||||
"clues": [
|
||||
{
|
||||
"number": 1,
|
||||
"points": 100,
|
||||
"song": "/Data/HCO/Animals in Songs/songs/1.mp3",
|
||||
"answer": "/Data/HCO/Animals in Songs/answers/1.mp3"
|
||||
},
|
||||
{
|
||||
"number": 2,
|
||||
"points": 200,
|
||||
"song": "/Data/HCO/Animals in Songs/songs/2.mp3",
|
||||
"answer": "/Data/HCO/Animals in Songs/answers/2.mp3"
|
||||
},
|
||||
{
|
||||
"number": 3,
|
||||
"points": 300,
|
||||
"song": "/Data/HCO/Animals in Songs/songs/3.mp3",
|
||||
"answer": "/Data/HCO/Animals in Songs/answers/3.mp3"
|
||||
},
|
||||
{
|
||||
"number": 4,
|
||||
"points": 400,
|
||||
"song": "/Data/HCO/Animals in Songs/songs/4.mp3",
|
||||
"answer": "/Data/HCO/Animals in Songs/answers/4.mp3"
|
||||
},
|
||||
{
|
||||
"number": 5,
|
||||
"points": 500,
|
||||
"song": "/Data/HCO/Animals in Songs/songs/5.mp3",
|
||||
"answer": "/Data/HCO/Animals in Songs/answers/5.mp3"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Billboard Number 1's",
|
||||
"clues": [
|
||||
{
|
||||
"number": 1,
|
||||
"points": 100,
|
||||
"song": "/Data/HCO/Billboard Number 1's/songs/1.mp3",
|
||||
"answer": "/Data/HCO/Billboard Number 1's/answers/1.mp3"
|
||||
},
|
||||
{
|
||||
"number": 2,
|
||||
"points": 200,
|
||||
"song": "/Data/HCO/Billboard Number 1's/songs/2.mp3",
|
||||
"answer": "/Data/HCO/Billboard Number 1's/answers/2.mp3"
|
||||
},
|
||||
{
|
||||
"number": 3,
|
||||
"points": 300,
|
||||
"song": "/Data/HCO/Billboard Number 1's/songs/3.mp3",
|
||||
"answer": "/Data/HCO/Billboard Number 1's/answers/3.mp3"
|
||||
},
|
||||
{
|
||||
"number": 4,
|
||||
"points": 400,
|
||||
"song": "/Data/HCO/Billboard Number 1's/songs/4.mp3",
|
||||
"answer": "/Data/HCO/Billboard Number 1's/answers/4.mp3"
|
||||
},
|
||||
{
|
||||
"number": 5,
|
||||
"points": 500,
|
||||
"song": "/Data/HCO/Billboard Number 1's/songs/5.mp3",
|
||||
"answer": "/Data/HCO/Billboard Number 1's/answers/5.mp3"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Kitchen Classics",
|
||||
"clues": [
|
||||
{
|
||||
"number": 1,
|
||||
"points": 100,
|
||||
"song": "/Data/HCO/Kitchen Classics/songs/1.mp3",
|
||||
"answer": "/Data/HCO/Kitchen Classics/answers/1.mp3"
|
||||
},
|
||||
{
|
||||
"number": 2,
|
||||
"points": 200,
|
||||
"song": "/Data/HCO/Kitchen Classics/songs/2.mp3",
|
||||
"answer": "/Data/HCO/Kitchen Classics/answers/2.mp3"
|
||||
},
|
||||
{
|
||||
"number": 3,
|
||||
"points": 300,
|
||||
"song": "/Data/HCO/Kitchen Classics/songs/3.mp3",
|
||||
"answer": "/Data/HCO/Kitchen Classics/answers/3.mp3"
|
||||
},
|
||||
{
|
||||
"number": 4,
|
||||
"points": 400,
|
||||
"song": "/Data/HCO/Kitchen Classics/songs/4.mp3",
|
||||
"answer": "/Data/HCO/Kitchen Classics/answers/4.mp3"
|
||||
},
|
||||
{
|
||||
"number": 5,
|
||||
"points": 500,
|
||||
"song": "/Data/HCO/Kitchen Classics/songs/5.mp3",
|
||||
"answer": "/Data/HCO/Kitchen Classics/answers/5.mp3"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Memes",
|
||||
"clues": [
|
||||
{
|
||||
"number": 1,
|
||||
"points": 100,
|
||||
"song": "/Data/HCO/Memes/songs/1.mp3",
|
||||
"answer": "/Data/HCO/Memes/answers/1.mp3"
|
||||
},
|
||||
{
|
||||
"number": 2,
|
||||
"points": 200,
|
||||
"song": "/Data/HCO/Memes/songs/2.mp3",
|
||||
"answer": "/Data/HCO/Memes/answers/2.mp3"
|
||||
},
|
||||
{
|
||||
"number": 3,
|
||||
"points": 300,
|
||||
"song": "/Data/HCO/Memes/songs/3.mp3",
|
||||
"answer": "/Data/HCO/Memes/answers/3.mp3"
|
||||
},
|
||||
{
|
||||
"number": 4,
|
||||
"points": 400,
|
||||
"song": "/Data/HCO/Memes/songs/4.mp3",
|
||||
"answer": "/Data/HCO/Memes/answers/4.mp3"
|
||||
},
|
||||
{
|
||||
"number": 5,
|
||||
"points": 500,
|
||||
"song": "/Data/HCO/Memes/songs/5.mp3",
|
||||
"answer": "/Data/HCO/Memes/answers/5.mp3"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Rock",
|
||||
"clues": [
|
||||
{
|
||||
"number": 1,
|
||||
"points": 100,
|
||||
"song": "/Data/HCO/Rock/songs/1.mp3",
|
||||
"answer": "/Data/HCO/Rock/answers/1.mp3"
|
||||
},
|
||||
{
|
||||
"number": 2,
|
||||
"points": 200,
|
||||
"song": "/Data/HCO/Rock/songs/2.mp3",
|
||||
"answer": "/Data/HCO/Rock/answers/2.mp3"
|
||||
},
|
||||
{
|
||||
"number": 3,
|
||||
"points": 300,
|
||||
"song": "/Data/HCO/Rock/songs/3.mp3",
|
||||
"answer": "/Data/HCO/Rock/answers/3.mp3"
|
||||
},
|
||||
{
|
||||
"number": 4,
|
||||
"points": 400,
|
||||
"song": "/Data/HCO/Rock/songs/4.mp3",
|
||||
"answer": "/Data/HCO/Rock/answers/4.mp3"
|
||||
},
|
||||
{
|
||||
"number": 5,
|
||||
"points": 500,
|
||||
"song": "/Data/HCO/Rock/songs/5.mp3",
|
||||
"answer": "/Data/HCO/Rock/answers/5.mp3"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Misc",
|
||||
"categories": [
|
||||
{
|
||||
"name": "Bardcore",
|
||||
"clues": [
|
||||
{
|
||||
"number": 1,
|
||||
"points": 100,
|
||||
"song": "/Data/Misc/Bardcore/songs/1.mp3",
|
||||
"answer": "/Data/Misc/Bardcore/answers/1.mp3"
|
||||
},
|
||||
{
|
||||
"number": 2,
|
||||
"points": 200,
|
||||
"song": "/Data/Misc/Bardcore/songs/2.mp3",
|
||||
"answer": "/Data/Misc/Bardcore/answers/2.mp3"
|
||||
},
|
||||
{
|
||||
"number": 3,
|
||||
"points": 300,
|
||||
"song": "/Data/Misc/Bardcore/songs/3.mp3",
|
||||
"answer": "/Data/Misc/Bardcore/answers/3.mp3"
|
||||
},
|
||||
{
|
||||
"number": 4,
|
||||
"points": 400,
|
||||
"song": "/Data/Misc/Bardcore/songs/4.mp3",
|
||||
"answer": "/Data/Misc/Bardcore/answers/4.mp3"
|
||||
},
|
||||
{
|
||||
"number": 5,
|
||||
"points": 500,
|
||||
"song": "/Data/Misc/Bardcore/songs/5.mp3",
|
||||
"answer": "/Data/Misc/Bardcore/answers/5.mp3"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Disney",
|
||||
"clues": [
|
||||
{
|
||||
"number": 1,
|
||||
"points": 100,
|
||||
"song": "/Data/Misc/Disney/songs/1.mp3",
|
||||
"answer": "/Data/Misc/Disney/answers/1.mp3"
|
||||
},
|
||||
{
|
||||
"number": 2,
|
||||
"points": 200,
|
||||
"song": "/Data/Misc/Disney/songs/2.mp3",
|
||||
"answer": "/Data/Misc/Disney/answers/2.mp3"
|
||||
},
|
||||
{
|
||||
"number": 3,
|
||||
"points": 300,
|
||||
"song": "/Data/Misc/Disney/songs/3.mp3",
|
||||
"answer": "/Data/Misc/Disney/answers/3.mp3"
|
||||
},
|
||||
{
|
||||
"number": 4,
|
||||
"points": 400,
|
||||
"song": "/Data/Misc/Disney/songs/4.mp3",
|
||||
"answer": "/Data/Misc/Disney/answers/4.mp3"
|
||||
},
|
||||
{
|
||||
"number": 5,
|
||||
"points": 500,
|
||||
"song": "/Data/Misc/Disney/songs/5.mp3",
|
||||
"answer": "/Data/Misc/Disney/answers/5.mp3"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "One Hit Wonders",
|
||||
"clues": [
|
||||
{
|
||||
"number": 1,
|
||||
"points": 100,
|
||||
"song": "/Data/Misc/One Hit Wonders/songs/1.mp3",
|
||||
"answer": "/Data/Misc/One Hit Wonders/answers/1.mp3"
|
||||
},
|
||||
{
|
||||
"number": 2,
|
||||
"points": 200,
|
||||
"song": "/Data/Misc/One Hit Wonders/songs/2.mp3",
|
||||
"answer": "/Data/Misc/One Hit Wonders/answers/2.mp3"
|
||||
},
|
||||
{
|
||||
"number": 3,
|
||||
"points": 300,
|
||||
"song": "/Data/Misc/One Hit Wonders/songs/3.mp3",
|
||||
"answer": "/Data/Misc/One Hit Wonders/answers/3.mp3"
|
||||
},
|
||||
{
|
||||
"number": 4,
|
||||
"points": 400,
|
||||
"song": "/Data/Misc/One Hit Wonders/songs/4.mp3",
|
||||
"answer": "/Data/Misc/One Hit Wonders/answers/4.mp3"
|
||||
},
|
||||
{
|
||||
"number": 5,
|
||||
"points": 500,
|
||||
"song": "/Data/Misc/One Hit Wonders/songs/5.mp3",
|
||||
"answer": "/Data/Misc/One Hit Wonders/answers/5.mp3"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Tal i Titlen",
|
||||
"clues": [
|
||||
{
|
||||
"number": 1,
|
||||
"points": 100,
|
||||
"song": "/Data/Misc/Tal i Titlen/songs/1.mp3",
|
||||
"answer": "/Data/Misc/Tal i Titlen/answers/1.mp3"
|
||||
},
|
||||
{
|
||||
"number": 2,
|
||||
"points": 200,
|
||||
"song": "/Data/Misc/Tal i Titlen/songs/2.mp3",
|
||||
"answer": "/Data/Misc/Tal i Titlen/answers/2.mp3"
|
||||
},
|
||||
{
|
||||
"number": 3,
|
||||
"points": 300,
|
||||
"song": "/Data/Misc/Tal i Titlen/songs/3.mp3",
|
||||
"answer": "/Data/Misc/Tal i Titlen/answers/3.mp3"
|
||||
},
|
||||
{
|
||||
"number": 4,
|
||||
"points": 400,
|
||||
"song": "/Data/Misc/Tal i Titlen/songs/4.mp3",
|
||||
"answer": "/Data/Misc/Tal i Titlen/answers/4.mp3"
|
||||
},
|
||||
{
|
||||
"number": 5,
|
||||
"points": 500,
|
||||
"song": "/Data/Misc/Tal i Titlen/songs/5.mp3",
|
||||
"answer": "/Data/Misc/Tal i Titlen/answers/5.mp3"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Years",
|
||||
"categories": [
|
||||
{
|
||||
"name": "2010's",
|
||||
"clues": [
|
||||
{
|
||||
"number": 1,
|
||||
"points": 100,
|
||||
"song": "/Data/Years/2010's/songs/1.mp3",
|
||||
"answer": "/Data/Years/2010's/answers/1.mp3"
|
||||
},
|
||||
{
|
||||
"number": 2,
|
||||
"points": 200,
|
||||
"song": "/Data/Years/2010's/songs/2.mp3",
|
||||
"answer": "/Data/Years/2010's/answers/2.mp3"
|
||||
},
|
||||
{
|
||||
"number": 3,
|
||||
"points": 300,
|
||||
"song": "/Data/Years/2010's/songs/3.mp3",
|
||||
"answer": "/Data/Years/2010's/answers/3.mp3"
|
||||
},
|
||||
{
|
||||
"number": 4,
|
||||
"points": 400,
|
||||
"song": "/Data/Years/2010's/songs/4.mp3",
|
||||
"answer": "/Data/Years/2010's/answers/4.mp3"
|
||||
},
|
||||
{
|
||||
"number": 5,
|
||||
"points": 500,
|
||||
"song": "/Data/Years/2010's/songs/5.mp3",
|
||||
"answer": "/Data/Years/2010's/answers/5.mp3"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "2020",
|
||||
"clues": [
|
||||
{
|
||||
"number": 1,
|
||||
"points": 100,
|
||||
"song": "/Data/Years/2020/songs/1.mp3",
|
||||
"answer": "/Data/Years/2020/answers/1.mp3"
|
||||
},
|
||||
{
|
||||
"number": 2,
|
||||
"points": 200,
|
||||
"song": "/Data/Years/2020/songs/2.mp3",
|
||||
"answer": "/Data/Years/2020/answers/2.mp3"
|
||||
},
|
||||
{
|
||||
"number": 3,
|
||||
"points": 300,
|
||||
"song": "/Data/Years/2020/songs/3.mp3",
|
||||
"answer": "/Data/Years/2020/answers/3.mp3"
|
||||
},
|
||||
{
|
||||
"number": 4,
|
||||
"points": 400,
|
||||
"song": "/Data/Years/2020/songs/4.mp3",
|
||||
"answer": "/Data/Years/2020/answers/4.mp3"
|
||||
},
|
||||
{
|
||||
"number": 5,
|
||||
"points": 500,
|
||||
"song": "/Data/Years/2020/songs/5.mp3",
|
||||
"answer": "/Data/Years/2020/answers/5.mp3"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "2024",
|
||||
"clues": [
|
||||
{
|
||||
"number": 1,
|
||||
"points": 100,
|
||||
"song": "/Data/Years/2024/songs/1.mp3",
|
||||
"answer": "/Data/Years/2024/answers/1.mp3"
|
||||
},
|
||||
{
|
||||
"number": 2,
|
||||
"points": 200,
|
||||
"song": "/Data/Years/2024/songs/2.mp3",
|
||||
"answer": "/Data/Years/2024/answers/2.mp3"
|
||||
},
|
||||
{
|
||||
"number": 3,
|
||||
"points": 300,
|
||||
"song": "/Data/Years/2024/songs/3.mp3",
|
||||
"answer": "/Data/Years/2024/answers/3.mp3"
|
||||
},
|
||||
{
|
||||
"number": 4,
|
||||
"points": 400,
|
||||
"song": "/Data/Years/2024/songs/4.mp3",
|
||||
"answer": "/Data/Years/2024/answers/4.mp3"
|
||||
},
|
||||
{
|
||||
"number": 5,
|
||||
"points": 500,
|
||||
"song": "/Data/Years/2024/songs/5.mp3",
|
||||
"answer": "/Data/Years/2024/answers/5.mp3"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Roskilde Gennem Årene",
|
||||
"clues": [
|
||||
{
|
||||
"number": 1,
|
||||
"points": 100,
|
||||
"song": "/Data/Years/Roskilde Gennem Årene/songs/1.mp3",
|
||||
"answer": "/Data/Years/Roskilde Gennem Årene/answers/1.mp3"
|
||||
},
|
||||
{
|
||||
"number": 2,
|
||||
"points": 200,
|
||||
"song": "/Data/Years/Roskilde Gennem Årene/songs/2.mp3",
|
||||
"answer": "/Data/Years/Roskilde Gennem Årene/answers/2.mp3"
|
||||
},
|
||||
{
|
||||
"number": 3,
|
||||
"points": 300,
|
||||
"song": "/Data/Years/Roskilde Gennem Årene/songs/3.mp3",
|
||||
"answer": "/Data/Years/Roskilde Gennem Årene/answers/3.mp3"
|
||||
},
|
||||
{
|
||||
"number": 4,
|
||||
"points": 400,
|
||||
"song": "/Data/Years/Roskilde Gennem Årene/songs/4.mp3",
|
||||
"answer": "/Data/Years/Roskilde Gennem Årene/answers/4.mp3"
|
||||
},
|
||||
{
|
||||
"number": 5,
|
||||
"points": 500,
|
||||
"song": "/Data/Years/Roskilde Gennem Årene/songs/5.mp3",
|
||||
"answer": "/Data/Years/Roskilde Gennem Årene/answers/5.mp3"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
33
server/README.md
Normal file
33
server/README.md
Normal file
@@ -0,0 +1,33 @@
|
||||
# Realtime Sessions
|
||||
|
||||
This app now supports shared sessions by `gameId` using a lightweight WebSocket server.
|
||||
|
||||
## Run
|
||||
|
||||
```bash
|
||||
npm run realtime:server
|
||||
```
|
||||
|
||||
Default port: `8787`
|
||||
Override: `REALTIME_PORT=9000 npm run realtime:server`
|
||||
|
||||
## Nginx Proxy
|
||||
|
||||
Proxy `/realtime/*` from your public domain to the realtime server:
|
||||
|
||||
```nginx
|
||||
location /realtime/ {
|
||||
proxy_pass http://127.0.0.1:8787/;
|
||||
proxy_http_version 1.1;
|
||||
proxy_set_header Upgrade $http_upgrade;
|
||||
proxy_set_header Connection "upgrade";
|
||||
proxy_set_header Host $host;
|
||||
proxy_set_header X-Real-IP $remote_addr;
|
||||
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
|
||||
proxy_set_header X-Forwarded-Proto $scheme;
|
||||
}
|
||||
```
|
||||
|
||||
Notes:
|
||||
- `proxy_pass` with trailing `/` is important, because frontend calls `/realtime/sessions` and `/realtime/ws`.
|
||||
- Sessions are kept in memory; restarting the realtime server resets all active game sessions.
|
||||
205
server/realtime-server.ts
Normal file
205
server/realtime-server.ts
Normal file
@@ -0,0 +1,205 @@
|
||||
import http from 'http'
|
||||
import crypto from 'crypto'
|
||||
import { URL } from 'url'
|
||||
import { WebSocketServer, type WebSocket } from 'ws'
|
||||
|
||||
type SessionState = Record<string, unknown>
|
||||
|
||||
type Session = {
|
||||
id: string
|
||||
createdAt: number
|
||||
updatedAt: number
|
||||
state: SessionState | null
|
||||
}
|
||||
|
||||
type ClientInfo = {
|
||||
gameId: string
|
||||
socket: WebSocket
|
||||
}
|
||||
|
||||
const port = Number(process.env.REALTIME_PORT || 8787)
|
||||
const sessionTtlMs = 1000 * 60 * 60 * 6
|
||||
|
||||
const sessions = new Map<string, Session>()
|
||||
const clients = new Map<string, ClientInfo>()
|
||||
|
||||
const json = (res: http.ServerResponse, statusCode: number, body: unknown) => {
|
||||
res.writeHead(statusCode, {
|
||||
'content-type': 'application/json',
|
||||
'cache-control': 'no-store'
|
||||
})
|
||||
res.end(JSON.stringify(body))
|
||||
}
|
||||
|
||||
const createGameId = () => crypto.randomBytes(4).toString('hex').toUpperCase()
|
||||
|
||||
const normalizeGameId = (value: string) => value.toUpperCase().replace(/[^A-Z0-9]/g, '')
|
||||
|
||||
const ensureSession = (gameId: string) => {
|
||||
const now = Date.now()
|
||||
const existing = sessions.get(gameId)
|
||||
if (existing) return existing
|
||||
const session: Session = {
|
||||
id: gameId,
|
||||
createdAt: now,
|
||||
updatedAt: now,
|
||||
state: null
|
||||
}
|
||||
sessions.set(gameId, session)
|
||||
return session
|
||||
}
|
||||
|
||||
const broadcast = (gameId: string, payload: unknown, exceptSocket?: WebSocket) => {
|
||||
const message = JSON.stringify(payload)
|
||||
clients.forEach((client) => {
|
||||
if (client.gameId !== gameId) return
|
||||
if (client.socket.readyState !== client.socket.OPEN) return
|
||||
if (exceptSocket && client.socket === exceptSocket) return
|
||||
client.socket.send(message)
|
||||
})
|
||||
}
|
||||
|
||||
const server = http.createServer((req, res) => {
|
||||
if (!req.url) {
|
||||
json(res, 400, { error: 'Missing URL' })
|
||||
return
|
||||
}
|
||||
|
||||
const requestUrl = new URL(req.url, `http://localhost:${port}`)
|
||||
const pathname = requestUrl.pathname
|
||||
|
||||
if (req.method === 'GET' && pathname === '/health') {
|
||||
json(res, 200, { ok: true })
|
||||
return
|
||||
}
|
||||
|
||||
if (req.method === 'POST' && pathname === '/sessions') {
|
||||
let body = ''
|
||||
req.on('data', (chunk) => {
|
||||
body += chunk.toString()
|
||||
})
|
||||
req.on('end', () => {
|
||||
let requestedId = ''
|
||||
if (body.trim()) {
|
||||
try {
|
||||
const parsed = JSON.parse(body) as { gameId?: string }
|
||||
if (typeof parsed.gameId === 'string') {
|
||||
requestedId = normalizeGameId(parsed.gameId)
|
||||
}
|
||||
} catch {
|
||||
json(res, 400, { error: 'Invalid JSON payload' })
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
let gameId = requestedId
|
||||
if (!gameId) {
|
||||
gameId = createGameId()
|
||||
while (sessions.has(gameId)) gameId = createGameId()
|
||||
} else if (sessions.has(gameId)) {
|
||||
json(res, 409, { error: 'Game ID already exists' })
|
||||
return
|
||||
}
|
||||
|
||||
const session = ensureSession(gameId)
|
||||
json(res, 201, { gameId: session.id })
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
if (req.method === 'GET' && pathname.startsWith('/sessions/')) {
|
||||
const gameId = pathname.split('/').filter(Boolean)[1]
|
||||
if (!gameId) {
|
||||
json(res, 400, { error: 'Missing gameId' })
|
||||
return
|
||||
}
|
||||
const session = sessions.get(gameId.toUpperCase())
|
||||
if (!session) {
|
||||
json(res, 404, { error: 'Session not found' })
|
||||
return
|
||||
}
|
||||
json(res, 200, { gameId: session.id, hasState: !!session.state })
|
||||
return
|
||||
}
|
||||
|
||||
json(res, 404, { error: 'Not found' })
|
||||
})
|
||||
|
||||
const wss = new WebSocketServer({ noServer: true })
|
||||
|
||||
server.on('upgrade', (req, socket, head) => {
|
||||
if (!req.url) {
|
||||
socket.destroy()
|
||||
return
|
||||
}
|
||||
|
||||
const requestUrl = new URL(req.url, `http://localhost:${port}`)
|
||||
if (requestUrl.pathname !== '/ws') {
|
||||
socket.destroy()
|
||||
return
|
||||
}
|
||||
|
||||
const gameId = requestUrl.searchParams.get('gameId')?.toUpperCase()
|
||||
const clientId = requestUrl.searchParams.get('clientId') || crypto.randomUUID()
|
||||
|
||||
if (!gameId) {
|
||||
socket.destroy()
|
||||
return
|
||||
}
|
||||
|
||||
const session = ensureSession(gameId)
|
||||
session.updatedAt = Date.now()
|
||||
|
||||
wss.handleUpgrade(req, socket, head, (ws) => {
|
||||
clients.set(clientId, { gameId, socket: ws })
|
||||
|
||||
ws.send(
|
||||
JSON.stringify({
|
||||
type: 'session:init',
|
||||
gameId,
|
||||
state: session.state
|
||||
})
|
||||
)
|
||||
|
||||
ws.on('message', (buffer) => {
|
||||
let parsed: { type?: string; state?: SessionState } | null = null
|
||||
try {
|
||||
parsed = JSON.parse(buffer.toString()) as { type?: string; state?: SessionState }
|
||||
} catch {
|
||||
return
|
||||
}
|
||||
if (!parsed || parsed.type !== 'state:update' || !parsed.state) return
|
||||
const targetSession = ensureSession(gameId)
|
||||
targetSession.state = parsed.state
|
||||
targetSession.updatedAt = Date.now()
|
||||
|
||||
broadcast(
|
||||
gameId,
|
||||
{
|
||||
type: 'state:update',
|
||||
gameId,
|
||||
state: targetSession.state
|
||||
},
|
||||
ws
|
||||
)
|
||||
})
|
||||
|
||||
ws.on('close', () => {
|
||||
clients.delete(clientId)
|
||||
})
|
||||
})
|
||||
})
|
||||
|
||||
setInterval(() => {
|
||||
const threshold = Date.now() - sessionTtlMs
|
||||
sessions.forEach((session, id) => {
|
||||
if (session.updatedAt >= threshold) return
|
||||
const hasClient = Array.from(clients.values()).some((client) => client.gameId === id)
|
||||
if (!hasClient) sessions.delete(id)
|
||||
})
|
||||
}, 1000 * 60)
|
||||
|
||||
server.listen(port, () => {
|
||||
// eslint-disable-next-line no-console
|
||||
console.log(`Realtime server listening on :${port}`)
|
||||
})
|
||||
352
src/App.vue
352
src/App.vue
@@ -7,7 +7,11 @@
|
||||
</div>
|
||||
<div v-if="step === 'game'" class="selector-pill">
|
||||
<span class="label">Selecting</span>
|
||||
<span class="value">{{ currentSelector?.name || '—' }}</span>
|
||||
<span class="value">{{ currentSelector?.name || '-' }}</span>
|
||||
</div>
|
||||
<div v-if="gameId" class="selector-pill session-pill">
|
||||
<span class="label">Game ID</span>
|
||||
<span class="value">{{ gameId }}</span>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
@@ -15,6 +19,37 @@
|
||||
<section v-if="step === 'setup'" class="panel">
|
||||
<h2>Team Setup</h2>
|
||||
<p class="hint">Add teams, name them, and create their color gradients.</p>
|
||||
<div class="session-box">
|
||||
<h3>Live Session</h3>
|
||||
<p class="hint">
|
||||
Create a game ID as host, or join an existing game ID as viewer.
|
||||
</p>
|
||||
<div class="session-row">
|
||||
<input
|
||||
v-model.trim="gameIdInput"
|
||||
class="input"
|
||||
placeholder="Game ID"
|
||||
:disabled="sessionBusy || !!gameId"
|
||||
/>
|
||||
<button class="ghost" @click="createSession()" :disabled="sessionBusy || !!gameId || !normalizedGameIdInput">
|
||||
Create
|
||||
</button>
|
||||
<button
|
||||
class="ghost"
|
||||
@click="joinSession"
|
||||
:disabled="sessionBusy || !!gameId || !normalizedGameIdInput"
|
||||
>
|
||||
Join
|
||||
</button>
|
||||
<button class="ghost" v-if="gameId" @click="leaveSession" :disabled="sessionBusy">
|
||||
Leave
|
||||
</button>
|
||||
</div>
|
||||
<p class="session-meta">
|
||||
<span>Status: {{ connectionLabel }}</span>
|
||||
<span v-if="syncError">Error: {{ syncError }}</span>
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<div class="teams-grid">
|
||||
<div v-for="team in teams" :key="team.id" class="team-card">
|
||||
@@ -23,28 +58,29 @@
|
||||
v-model="team.name"
|
||||
class="input"
|
||||
placeholder="Team name"
|
||||
:disabled="!canControlGame"
|
||||
/>
|
||||
<button class="ghost" @click="removeTeam(team.id)">Remove</button>
|
||||
<button class="ghost" @click="removeTeam(team.id)" :disabled="!canControlGame">Remove</button>
|
||||
</div>
|
||||
<div class="gradient-preview" :style="teamGradient(team)"></div>
|
||||
<div class="color-row">
|
||||
<label>
|
||||
Color A
|
||||
<input v-model="team.colorA" type="color" />
|
||||
<input v-model="team.colorA" type="color" :disabled="!canControlGame" />
|
||||
</label>
|
||||
<label>
|
||||
Color B
|
||||
<input v-model="team.colorB" type="color" />
|
||||
<input v-model="team.colorB" type="color" :disabled="!canControlGame" />
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
<button class="add-card" @click="addTeam">
|
||||
<button class="add-card" @click="addTeam" :disabled="!canControlGame">
|
||||
<span>+ Add Team</span>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div class="actions">
|
||||
<button class="primary" :disabled="!canProceed" @click="goToSelect">
|
||||
<button class="primary" :disabled="!canProceedToSelect" @click="goToSelect">
|
||||
Next: Choose Game
|
||||
</button>
|
||||
</div>
|
||||
@@ -53,12 +89,12 @@
|
||||
<section v-if="step === 'select'" class="panel">
|
||||
<h2>Select a Game</h2>
|
||||
<p class="hint">
|
||||
Games are loaded from <code>src/Data</code>. Each subfolder becomes a
|
||||
Games are loaded from <code>public/Data</code>. Each subfolder becomes a
|
||||
playable game.
|
||||
</p>
|
||||
|
||||
<div v-if="loadingGames" class="empty-state">
|
||||
<p>Loading games…</p>
|
||||
<p>Loading games...</p>
|
||||
</div>
|
||||
|
||||
<div v-else-if="loadError" class="empty-state">
|
||||
@@ -81,6 +117,7 @@
|
||||
:key="game.name"
|
||||
class="game-card"
|
||||
@click="startGame(game)"
|
||||
:disabled="!canControlGame"
|
||||
>
|
||||
<h3>{{ game.name }}</h3>
|
||||
<p>{{ game.categories.length }} categories</p>
|
||||
@@ -88,7 +125,7 @@
|
||||
</div>
|
||||
|
||||
<div class="actions">
|
||||
<button class="ghost" @click="step = 'setup'">Back</button>
|
||||
<button class="ghost" @click="step = 'setup'" :disabled="!canControlGame">Back</button>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
@@ -103,7 +140,7 @@
|
||||
:class="{ active: team.id === currentSelectorId }"
|
||||
:style="teamGradient(team)"
|
||||
@click="awardPoints(team.id)"
|
||||
:disabled="!canAward"
|
||||
:disabled="!canAward || !canControlGame"
|
||||
>
|
||||
<div class="team-name">{{ team.name }}</div>
|
||||
<div class="team-score">{{ team.score }}</div>
|
||||
@@ -113,7 +150,7 @@
|
||||
</button>
|
||||
</div>
|
||||
<div class="controls">
|
||||
<button class="ghost" @click="resetGame">Reset Game</button>
|
||||
<button class="ghost" @click="resetGame" :disabled="!canControlGame">Reset Game</button>
|
||||
</div>
|
||||
</aside>
|
||||
|
||||
@@ -131,7 +168,7 @@
|
||||
class="tile"
|
||||
:class="tileClass(cIndex, qIndex)"
|
||||
:style="tileStyle(cIndex, qIndex)"
|
||||
:disabled="tileDisabled(cIndex, qIndex)"
|
||||
:disabled="tileDisabled(cIndex, qIndex) || !canControlGame"
|
||||
@click="handleTileClick(cIndex, qIndex)"
|
||||
@contextmenu.prevent="handleTileRightClick(cIndex, qIndex)"
|
||||
>
|
||||
@@ -252,6 +289,8 @@
|
||||
import { nextTick } from 'vue'
|
||||
import { loadGameData, type Game } from './dataLoader'
|
||||
|
||||
type Step = 'setup' | 'select' | 'game' | 'end'
|
||||
|
||||
type Team = {
|
||||
id: string
|
||||
name: string
|
||||
@@ -267,6 +306,25 @@ type TileEntry = {
|
||||
|
||||
type TileMap = Record<string, TileEntry>
|
||||
|
||||
type RealtimeState = {
|
||||
step: Step
|
||||
teams: Team[]
|
||||
selectedGameName: string | null
|
||||
tiles: TileMap
|
||||
currentTileKey: string | null
|
||||
currentClipUrl: string
|
||||
currentSelectorId: string | null
|
||||
lastAwardedTeamId: string | null
|
||||
isAnswerClip: boolean
|
||||
}
|
||||
|
||||
type RealtimeMessage = {
|
||||
type: 'session:init' | 'state:update'
|
||||
state: RealtimeState | null
|
||||
}
|
||||
|
||||
const REALTIME_BASE = '/realtime'
|
||||
|
||||
const makeTeam = (index: number): Team => ({
|
||||
id: `team-${Date.now()}-${index}`,
|
||||
name: `Team ${index + 1}`,
|
||||
@@ -275,20 +333,27 @@ const makeTeam = (index: number): Team => ({
|
||||
score: 0
|
||||
})
|
||||
|
||||
const makeClientId = () => {
|
||||
const segment = Math.random().toString(36).slice(2, 10)
|
||||
return `client-${Date.now()}-${segment}`
|
||||
}
|
||||
|
||||
const cloneTiles = (tiles: TileMap): TileMap => JSON.parse(JSON.stringify(tiles)) as TileMap
|
||||
|
||||
export default {
|
||||
data() {
|
||||
return {
|
||||
step: 'setup',
|
||||
step: 'setup' as Step,
|
||||
teams: [makeTeam(0), makeTeam(1)] as Team[],
|
||||
games: [] as Game[],
|
||||
loadingGames: true,
|
||||
loadError: '',
|
||||
selectedGame: null as Game | null,
|
||||
tiles: {} as TileMap,
|
||||
currentTileKey: null,
|
||||
currentTileKey: null as string | null,
|
||||
currentClipUrl: '',
|
||||
currentSelectorId: null,
|
||||
lastAwardedTeamId: null,
|
||||
currentSelectorId: null as string | null,
|
||||
lastAwardedTeamId: null as string | null,
|
||||
isPlaying: false,
|
||||
pulseLevel: 0,
|
||||
audioContext: null as AudioContext | null,
|
||||
@@ -301,13 +366,33 @@ export default {
|
||||
rayLevel: 0,
|
||||
rayHue: 200,
|
||||
isAnswerClip: false,
|
||||
tentacleLevels: Array.from({ length: 12 }, () => 0)
|
||||
tentacleLevels: Array.from({ length: 12 }, () => 0),
|
||||
gameId: '',
|
||||
gameIdInput: '',
|
||||
sessionBusy: false,
|
||||
socket: null as WebSocket | null,
|
||||
socketConnected: false,
|
||||
isHost: false,
|
||||
clientId: makeClientId(),
|
||||
syncError: '',
|
||||
isApplyingRemote: false,
|
||||
queuedRemoteState: null as RealtimeState | null,
|
||||
syncTimer: 0
|
||||
}
|
||||
},
|
||||
async mounted() {
|
||||
try {
|
||||
this.loadingGames = true
|
||||
this.games = await loadGameData()
|
||||
if (this.queuedRemoteState) {
|
||||
await this.applyRemoteState(this.queuedRemoteState)
|
||||
this.queuedRemoteState = null
|
||||
}
|
||||
const fromUrl = new URL(window.location.href).searchParams.get('game')
|
||||
if (fromUrl) {
|
||||
this.gameIdInput = fromUrl.toUpperCase()
|
||||
await this.joinSession()
|
||||
}
|
||||
} catch (error) {
|
||||
this.loadError = error instanceof Error ? error.message : 'Failed to load games.'
|
||||
} finally {
|
||||
@@ -315,9 +400,18 @@ export default {
|
||||
}
|
||||
},
|
||||
computed: {
|
||||
normalizedGameIdInput() {
|
||||
return this.normalizeGameId(this.gameIdInput)
|
||||
},
|
||||
canProceed() {
|
||||
return this.teams.length > 0 && this.teams.every((team) => team.name.trim())
|
||||
},
|
||||
canProceedToSelect() {
|
||||
return this.canProceed && this.canControlGame && !!this.normalizedGameIdInput && !this.sessionBusy
|
||||
},
|
||||
canControlGame() {
|
||||
return !this.gameId || this.isHost
|
||||
},
|
||||
currentSelector() {
|
||||
return this.teams.find((team) => team.id === this.currentSelectorId) || null
|
||||
},
|
||||
@@ -333,6 +427,12 @@ export default {
|
||||
.filter((team) => this.winnerIds.includes(team.id))
|
||||
.map((team) => team.name)
|
||||
.join(', ')
|
||||
},
|
||||
connectionLabel() {
|
||||
if (!this.gameId) return 'Local mode'
|
||||
if (this.sessionBusy) return 'Connecting'
|
||||
if (!this.socketConnected) return this.isHost ? 'Host disconnected' : 'Viewer disconnected'
|
||||
return this.isHost ? 'Connected as host' : 'Connected as viewer'
|
||||
}
|
||||
},
|
||||
watch: {
|
||||
@@ -345,6 +445,190 @@ export default {
|
||||
}
|
||||
},
|
||||
methods: {
|
||||
normalizeGameId(value: string) {
|
||||
return value.toUpperCase().replace(/[^A-Z0-9]/g, '')
|
||||
},
|
||||
setGameInUrl(gameId: string) {
|
||||
const url = new URL(window.location.href)
|
||||
if (gameId) {
|
||||
url.searchParams.set('game', gameId)
|
||||
} else {
|
||||
url.searchParams.delete('game')
|
||||
}
|
||||
window.history.replaceState({}, '', url.toString())
|
||||
},
|
||||
closeSocket() {
|
||||
if (this.socket) {
|
||||
this.socket.close()
|
||||
this.socket = null
|
||||
}
|
||||
this.socketConnected = false
|
||||
},
|
||||
async createSession(preferredId?: string) {
|
||||
if (this.sessionBusy || this.gameId) return
|
||||
const requestedId = this.normalizeGameId(preferredId || this.gameIdInput)
|
||||
if (!requestedId) {
|
||||
this.syncError = 'Game ID is required'
|
||||
return
|
||||
}
|
||||
this.sessionBusy = true
|
||||
this.syncError = ''
|
||||
try {
|
||||
const response = await fetch(`${REALTIME_BASE}/sessions`, {
|
||||
method: 'POST',
|
||||
headers: { 'content-type': 'application/json' },
|
||||
body: JSON.stringify({ gameId: requestedId })
|
||||
})
|
||||
if (!response.ok) {
|
||||
let errorMessage = 'Failed to create session'
|
||||
try {
|
||||
const payload = (await response.json()) as { error?: string }
|
||||
if (payload?.error) errorMessage = payload.error
|
||||
} catch {
|
||||
// ignore parse errors and keep default message
|
||||
}
|
||||
throw new Error(errorMessage)
|
||||
}
|
||||
const payload = (await response.json()) as { gameId: string }
|
||||
const gameId = this.normalizeGameId(payload.gameId)
|
||||
this.gameId = gameId
|
||||
this.gameIdInput = gameId
|
||||
this.isHost = true
|
||||
this.setGameInUrl(gameId)
|
||||
await this.connectSession()
|
||||
} catch (error) {
|
||||
this.syncError = error instanceof Error ? error.message : 'Failed to create session'
|
||||
} finally {
|
||||
this.sessionBusy = false
|
||||
}
|
||||
},
|
||||
async joinSession() {
|
||||
if (this.sessionBusy || this.gameId) return
|
||||
const normalized = this.normalizeGameId(this.gameIdInput)
|
||||
if (!normalized) return
|
||||
this.sessionBusy = true
|
||||
this.syncError = ''
|
||||
try {
|
||||
const existsResponse = await fetch(`${REALTIME_BASE}/sessions/${normalized}`)
|
||||
if (!existsResponse.ok) throw new Error('Session not found')
|
||||
this.gameId = normalized
|
||||
this.gameIdInput = normalized
|
||||
this.isHost = false
|
||||
this.setGameInUrl(normalized)
|
||||
await this.connectSession()
|
||||
} catch (error) {
|
||||
this.syncError = error instanceof Error ? error.message : 'Failed to join session'
|
||||
} finally {
|
||||
this.sessionBusy = false
|
||||
}
|
||||
},
|
||||
leaveSession() {
|
||||
this.closeSocket()
|
||||
this.gameId = ''
|
||||
this.gameIdInput = ''
|
||||
this.isHost = false
|
||||
this.syncError = ''
|
||||
this.setGameInUrl('')
|
||||
},
|
||||
async connectSession() {
|
||||
this.closeSocket()
|
||||
if (!this.gameId) return
|
||||
const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:'
|
||||
const wsUrl = `${protocol}//${window.location.host}${REALTIME_BASE}/ws?gameId=${encodeURIComponent(
|
||||
this.gameId
|
||||
)}&clientId=${encodeURIComponent(this.clientId)}`
|
||||
const socket = new WebSocket(wsUrl)
|
||||
this.socket = socket
|
||||
|
||||
await new Promise<void>((resolve, reject) => {
|
||||
socket.onopen = () => {
|
||||
if (this.socket !== socket) return
|
||||
this.socketConnected = true
|
||||
this.syncError = ''
|
||||
if (this.isHost) this.publishState()
|
||||
resolve()
|
||||
}
|
||||
socket.onerror = () => {
|
||||
if (this.socket !== socket) return
|
||||
this.socketConnected = false
|
||||
this.syncError = 'Realtime connection failed'
|
||||
reject(new Error('Realtime connection failed'))
|
||||
}
|
||||
}).catch(() => {})
|
||||
|
||||
socket.onmessage = async (event) => {
|
||||
let message: RealtimeMessage | null = null
|
||||
try {
|
||||
message = JSON.parse(event.data as string) as RealtimeMessage
|
||||
} catch {
|
||||
return
|
||||
}
|
||||
if (!message) return
|
||||
if (message.type === 'session:init' || message.type === 'state:update') {
|
||||
if (message.state) await this.applyRemoteState(message.state)
|
||||
}
|
||||
}
|
||||
|
||||
socket.onclose = () => {
|
||||
if (this.socket === socket) {
|
||||
this.socketConnected = false
|
||||
}
|
||||
}
|
||||
},
|
||||
buildRealtimeState(): RealtimeState {
|
||||
return {
|
||||
step: this.step,
|
||||
teams: this.teams.map((team) => ({ ...team })),
|
||||
selectedGameName: this.selectedGame?.name || null,
|
||||
tiles: cloneTiles(this.tiles),
|
||||
currentTileKey: this.currentTileKey,
|
||||
currentClipUrl: this.currentClipUrl,
|
||||
currentSelectorId: this.currentSelectorId,
|
||||
lastAwardedTeamId: this.lastAwardedTeamId,
|
||||
isAnswerClip: this.isAnswerClip
|
||||
}
|
||||
},
|
||||
publishState() {
|
||||
if (!this.isHost || !this.socketConnected || !this.socket) return
|
||||
if (this.isApplyingRemote) return
|
||||
const payload = {
|
||||
type: 'state:update',
|
||||
state: this.buildRealtimeState()
|
||||
}
|
||||
this.socket.send(JSON.stringify(payload))
|
||||
},
|
||||
queueStateSync() {
|
||||
if (!this.isHost || !this.socketConnected || !this.socket) return
|
||||
if (this.isApplyingRemote) return
|
||||
if (this.syncTimer) window.clearTimeout(this.syncTimer)
|
||||
this.syncTimer = window.setTimeout(() => {
|
||||
this.publishState()
|
||||
}, 80)
|
||||
},
|
||||
async applyRemoteState(state: RealtimeState) {
|
||||
if (this.isHost) return
|
||||
if (this.loadingGames) {
|
||||
this.queuedRemoteState = state
|
||||
return
|
||||
}
|
||||
this.isApplyingRemote = true
|
||||
try {
|
||||
const selected = state.selectedGameName
|
||||
? this.games.find((game) => game.name === state.selectedGameName) || null
|
||||
: null
|
||||
this.step = state.step
|
||||
this.teams = state.teams.map((team) => ({ ...team }))
|
||||
this.selectedGame = selected
|
||||
this.tiles = cloneTiles(state.tiles)
|
||||
this.currentTileKey = state.currentTileKey
|
||||
this.currentClipUrl = state.currentClipUrl
|
||||
this.currentSelectorId = state.currentSelectorId
|
||||
this.lastAwardedTeamId = state.lastAwardedTeamId
|
||||
this.isAnswerClip = state.isAnswerClip
|
||||
} finally {
|
||||
this.isApplyingRemote = false
|
||||
}
|
||||
},
|
||||
getPlayer() {
|
||||
return this.$refs.player as HTMLAudioElement | undefined
|
||||
},
|
||||
@@ -496,16 +780,32 @@ export default {
|
||||
}
|
||||
},
|
||||
addTeam() {
|
||||
if (!this.canControlGame) return
|
||||
this.teams.push(makeTeam(this.teams.length))
|
||||
this.queueStateSync()
|
||||
},
|
||||
removeTeam(id: string) {
|
||||
if (!this.canControlGame) return
|
||||
if (this.teams.length === 1) return
|
||||
this.teams = this.teams.filter((team) => team.id !== id)
|
||||
this.queueStateSync()
|
||||
},
|
||||
goToSelect() {
|
||||
async goToSelect() {
|
||||
if (!this.canControlGame) return
|
||||
const requestedId = this.normalizeGameId(this.gameIdInput)
|
||||
if (!requestedId) {
|
||||
this.syncError = 'Game ID is required'
|
||||
return
|
||||
}
|
||||
if (!this.gameId) {
|
||||
await this.createSession(requestedId)
|
||||
if (!this.gameId) return
|
||||
}
|
||||
this.step = 'select'
|
||||
this.queueStateSync()
|
||||
},
|
||||
startGame(game: Game) {
|
||||
if (!this.canControlGame) return
|
||||
this.selectedGame = game
|
||||
this.tiles = {}
|
||||
this.currentTileKey = null
|
||||
@@ -515,8 +815,10 @@ export default {
|
||||
const randomTeam = this.teams[Math.floor(Math.random() * this.teams.length)]
|
||||
this.currentSelectorId = randomTeam?.id || null
|
||||
this.step = 'game'
|
||||
this.queueStateSync()
|
||||
},
|
||||
resetGame() {
|
||||
if (!this.canControlGame) return
|
||||
this.step = 'select'
|
||||
this.selectedGame = null
|
||||
this.tiles = {}
|
||||
@@ -525,6 +827,7 @@ export default {
|
||||
this.lastAwardedTeamId = null
|
||||
this.isAnswerClip = false
|
||||
this.teardownAudio()
|
||||
this.queueStateSync()
|
||||
},
|
||||
tileKey(cIndex: number, qIndex: number) {
|
||||
return `${cIndex}-${qIndex}`
|
||||
@@ -558,6 +861,7 @@ export default {
|
||||
return this.teamGradient(team)
|
||||
},
|
||||
async handleTileClick(cIndex: number, qIndex: number) {
|
||||
if (!this.canControlGame) return
|
||||
const key = this.tileKey(cIndex, qIndex)
|
||||
const status = this.tileStatus(cIndex, qIndex)
|
||||
const clue = this.selectedGame?.categories[cIndex].clues[qIndex]
|
||||
@@ -577,6 +881,7 @@ export default {
|
||||
player.load()
|
||||
player.play().catch(() => {})
|
||||
}
|
||||
this.queueStateSync()
|
||||
return
|
||||
}
|
||||
|
||||
@@ -584,6 +889,7 @@ export default {
|
||||
this.tiles[key].status = 'paused'
|
||||
const player = this.getPlayer()
|
||||
player?.pause()
|
||||
this.queueStateSync()
|
||||
return
|
||||
}
|
||||
|
||||
@@ -602,6 +908,7 @@ export default {
|
||||
player.play().catch(() => {})
|
||||
}
|
||||
}
|
||||
this.queueStateSync()
|
||||
return
|
||||
}
|
||||
|
||||
@@ -614,9 +921,11 @@ export default {
|
||||
this.currentClipUrl = ''
|
||||
this.lastAwardedTeamId = null
|
||||
this.checkEnd()
|
||||
this.queueStateSync()
|
||||
}
|
||||
},
|
||||
handleTileRightClick(cIndex: number, qIndex: number) {
|
||||
if (!this.canControlGame) return
|
||||
const key = this.tileKey(cIndex, qIndex)
|
||||
const status = this.tileStatus(cIndex, qIndex)
|
||||
if (key !== this.currentTileKey) return
|
||||
@@ -625,6 +934,7 @@ export default {
|
||||
this.tiles[key].status = 'playing'
|
||||
const player = this.getPlayer()
|
||||
player?.play().catch(() => {})
|
||||
this.queueStateSync()
|
||||
return
|
||||
}
|
||||
|
||||
@@ -637,9 +947,11 @@ export default {
|
||||
player?.pause()
|
||||
this.teardownAudio()
|
||||
this.checkEnd()
|
||||
this.queueStateSync()
|
||||
}
|
||||
},
|
||||
awardPoints(teamId: string) {
|
||||
if (!this.canControlGame) return
|
||||
if (!this.canAward) return
|
||||
const key = this.currentTileKey
|
||||
if (!key || !this.selectedGame) return
|
||||
@@ -652,6 +964,7 @@ export default {
|
||||
if (this.tiles[key]) {
|
||||
this.tiles[key].lastTeamId = teamId
|
||||
}
|
||||
this.queueStateSync()
|
||||
},
|
||||
checkEnd() {
|
||||
if (!this.selectedGame) return
|
||||
@@ -669,6 +982,9 @@ export default {
|
||||
},
|
||||
unmounted() {
|
||||
this.teardownAudio()
|
||||
this.closeSocket()
|
||||
if (this.syncTimer) window.clearTimeout(this.syncTimer)
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
|
||||
@@ -72,6 +72,10 @@ code {
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.session-pill {
|
||||
border-color: rgba(61, 214, 255, 0.5);
|
||||
}
|
||||
|
||||
.app-main {
|
||||
flex: 1;
|
||||
}
|
||||
@@ -96,6 +100,38 @@ code {
|
||||
color: rgba(255, 255, 255, 0.7);
|
||||
}
|
||||
|
||||
.session-box {
|
||||
margin-top: 18px;
|
||||
margin-bottom: 20px;
|
||||
padding: 14px;
|
||||
border-radius: 14px;
|
||||
border: 1px solid rgba(255, 255, 255, 0.15);
|
||||
background: rgba(255, 255, 255, 0.04);
|
||||
}
|
||||
|
||||
.session-box h3 {
|
||||
margin: 0 0 6px;
|
||||
}
|
||||
|
||||
.session-row {
|
||||
display: flex;
|
||||
gap: 10px;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.session-row .input {
|
||||
max-width: 220px;
|
||||
}
|
||||
|
||||
.session-meta {
|
||||
margin: 12px 0 0;
|
||||
display: flex;
|
||||
gap: 14px;
|
||||
flex-wrap: wrap;
|
||||
color: rgba(255, 255, 255, 0.75);
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
.teams-grid,
|
||||
.games-grid {
|
||||
display: grid;
|
||||
@@ -171,6 +207,11 @@ input[type='color'] {
|
||||
background: linear-gradient(135deg, rgba(61, 214, 255, 0.12), rgba(251, 215, 43, 0.12));
|
||||
}
|
||||
|
||||
.add-card:disabled {
|
||||
opacity: 0.5;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
|
||||
.game-card {
|
||||
cursor: pointer;
|
||||
transition: transform 0.2s ease;
|
||||
@@ -534,4 +575,8 @@ audio.hidden-audio {
|
||||
flex-direction: column;
|
||||
align-items: flex-start;
|
||||
}
|
||||
|
||||
.session-row {
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user